An extensive list of Force Powers, both Light and Dark.
Force Skills represent a character's raw ability with the Force. Force Powers represent specific application of those abilities to perform certain specific tasks.
Starting Force Powers
A Force User begins the game knowing a certain number of powers based on their Force Skill Levels. Force Users will begin the game with 1 Force Power for each die of Force Skills they have. For instance, a Force user with 3D in Control, 2D Sense, and 2D Alter would start the game knowing 7 Force powers.
Learning New Force Powers
During play, a character can learn new Force powers through training and experience, either with a master (i.e. part of the Jedi/Sith Academy) or by themselves (for Force Adepts).
A Force Adept may learn one power per IC period by spending 8 experience points.
A Force Student may learn two powers per IC period by spending 5 experience points each.
|Force Power||Governing Skills||Force Alignment||Short Description|
Combat Force provide bonuses and additional abilities to use in combat situations.
Note: A Force user may only learn one of the 'Focus' powers per 3D of Control. Thus, at 3D Control, a Force user may have one combat focus power. At 6D, she may have two, and at 9D she may learn all three.
|Melee Focus||Control, Sense||Neutral||Use lightsabers and other melee weapons to greater effect|
|Unarmed Focus||Control, Sense||Neutral||Fight unarmed to greater effect|
|Vehicle Focus||Control, Sense||Neutral||Pilot ships and drive vehicles to greater effect|
|Force Lightning||Control, Alter||Dark||Generate blasts of pure force energy|
|Injure/Kill||Alter||Dark||Use the Dark Side to inflict physical harm. Must be in contact with the target.|
|Telekinetic Kill||Control, Sense, Alter||Dark||Use telekinesis to crush vital body parts, such as the throat, heart, or brain|
Defense Force powers allow the Force user to resist, withstand, or avoid harm from external physical sources.
|Control||Neutral||Control pain in self|
|Control Another's Pain||Control, Alter||Neutral||Control pain in another|
|Danger Sense||Sense||Neutral||Sense incoming physical threats before they can harm you|
|Energy Shield||Control||Neutral||Defend against harmful energy sources|
|Force Shield||Control||Neutral||Enhance resistance to hostile Force powers|
Remain conscious despite injury
|Keep Another Conscious||Control, Alter||Neutral||Increase a target's ability to remain conscious despite injury|
Healing Force powers allow the Force user to accelerate the healing process, and resist the effects of disease and toxins.
Accelerate one's natural rate of healing
|Accelerate Another's Healing||Control, Alter||Light||Accelerate the natural healing rate of another|
|Control Disease||Control||Light||Resist or ignore the deleterious effects of disease|
|Control Another's Disease||Control, Alter||Light||Increase another's resistance to the deleterious effects of disease|
|Detoxify Poison||Control||Light||Resist or eliminate the effects of toxic substances|
|Detoxify Poison in Another||Control, Alter||Light||Increase another's resistance to, or eliminate the effect of toxic substances in another.|
|Transfer Force||Control, Alter||Light||Stabilize mortal injuries|
Physical Force powers allow the Force user to perform feats of physical strength, speed, and agility beyond their natural limits
|Control Breathing||Control||Neutral||Hold your breath for extended periods|
|Escape||Control||Neutral||Escape more easily from bonds and restraints|
|Force Leap||Alter||Neutral||Force-enhanced jumping|
|Force Sprint||Alter||Neutral||Force-enhanced running|
Psychic Force powers allow the Force user to perform feats affecting the mind of a target
|Affect Mind||Control, Sense, Alter||Neutral||Affect a target's memories, conclusions, or perceptions|
|Control Mind||Control, Sense, Alter||Dark||Assume total control of a target's mind|
|Drain Will||Control, Sense, Alter||Dark||Subtly weaken the mental defenses of a target|
|Force Harmony||Control, Sense, Alter||Light||Allows several Force users to pool their defensive strengths|
|Inflict Pain||Control, Alter||Dark||Cause physical pain without injury|
|Life Bond||Control, Alter||Neutral||Create a permanent telepathic link with a loved-one or friend|
|Memory Wipe||Control, Sense, Alter||Dark||Permanently erase a target's memories|
|Telepathy||Control, Sense||Neutral||Read and project thoughts from and to a target|
Sense Force powers allow the Force user to sense the Force in the external world around them
|Instinctive Astrogation||Sense||Neutral||Calculate hyperspace jumps without a Nav computer or droid|
|Life Detection||Sense||Neutral||Sense the presence of life around the Force user|
|Life Sense||Sense||Neutral||Sense the presence of a specific individual|
|Magnify Senses||Sense||Neutral||Enhance physical senses beyond natural limits|
|Postcognition||Sense||Neutral||Perceive psychic imprints left on objects|
|Sense Force||Sense||Neutral||Detect magnitude and alignment of the Force in a target person, object, or area|
Telekinetic Force powers allow the Force user to manipulate the physical world around them
|Telekinesis||Alter||Neutral||Moving and manipulating objects with mental force|
Trance Force powers allow the Force user to enter a meditative or focused state to perform a number of mental or physical feats
|Enhance Memory||Control||Neutral||Rewind and replay own memories to examine more closely|
|Hibernation||Control||Neutral||Place self into a state of suspended animation|
|Hibernate Another||Control, Alter||Neutral||Place another into a state of suspended animation|
|Farseeing||Control, Sense, Alter||Neutral||Precognition, limited in scope and vague in detail|