Name: Friendship

Skills: Sense and Alter

Description: Proper application of this power can calm a hostile person or animal. Use of Friendship employs calming emotions that can cause enemies to re-think their motives, or open them up to discussion and parley. Friendship does not make them forget past events (such as when you tried to kill them), but it might give you a chance to bring about a peaceful solution to a disagreement. The target of Friendship will remain calm until a situation occurs that alters that state. A bonus granted to all Bargain, Command, Con, or Persuasion rolls made against the target following the use of Friendship is based on the amount by which the Sense roll exceeds the target's Control or Perception roll.

Sense > Difficulty Skill Bonus
0-5 +0D+2
6-10 +1D+0
11-15 +1D+1
16-20 +1D+2
21+ +2D+0


Sense Target's Control or Perception roll
Alter Very Easy: Target has no reason to mistrust you, or wants something from you (an eager salesman, for example)

Easy: Target is neutral or indifferent toward you

Moderate: Wild animal, or a person who has a societal reason to dislike you (ie, prejudice)

Difficult: Hungry predator or a person who has a personal reason to dislike or hate you

Very Difficult: Target is a sworn enemy, or an animal who is starving, angry, or wounded

Alignment: Neutral

Pre-Requisites: None