| Acrobatics
|
AGL
|
Tumbling, balance, gymnastics, etc.
|
| Aerospace Tech
|
TEC
|
Starfighter, airspeeder, shuttles, light-transports, capital ships, and aircraft repair, includes jetpacks pack powered vehicles, starship shield and weapon integration (but not repair).
|
| Alien Species
|
INT
|
Sentientology, Zoology; Knowledge of the physical aspects of alien races
|
| Animal Handling
|
CHA
|
Handling/training animals; riding animals, veterinary science, animal biology
|
| Armor Tech
|
TEC
|
Personal armor repair, power armor, droid chassis repair, jetpacks
|
| Athletics
|
AGL
|
Running, jumping, climbing
|
| Blaster Tech
|
TEC
|
Energy weapons (blasters) repair
|
| Bluff
|
CHA
|
Bluffing, Fast-talking; Maintaining a disguise (undercover operations, infiltration, pretending to be a security guard)
|
| Brawl
|
STR
|
Unarmed, hand-to-hand combat and wrestling
|
| Business
|
CHA
|
Negotiating on price or other factors, management of business logistics and finances, appraisal of values
|
| Charm
|
CHA
|
Making good impressions; Attracting affection
|
| Chemistry
|
INT
|
Chemical compounds, explosives
|
| Communications
|
INT
|
Operating communication equipment (comlinks, subspace radios, comm-jammers, etc.); Includes cryptography
|
| Computers
|
INT
|
Operating/programming computers; Slicing, droid programming/operation, missile and other smart weapon weapon programming
|
| Computer Tech
|
TEC
|
Computer and droid circuit repair
|
| Cultures
|
CHA
|
Sociology, etiquette, knowledge of the behavior and customs of alien races
|
| Demoltions
|
TEC
|
Setting and defusing explosives
|
| Disguise
|
CHA
|
Altering physical appearance to hide identity
|
| Dodge
|
AGL
|
Avoiding attacks/obstacles
|
| Driving
|
PER
|
Stable land vehicles
|
| Engineer
|
TEC
|
Modifying existing technologies or Developing new uses for them; This skill does NOT allow the repair of starships- and ship 'engineers' would actually use the Starship-tech skill.
|
| Forgery
|
PER
|
Creating and detecting forged items
|
| Geology
|
INT
|
Earth science; Includes geophysics and meteorology
|
| Groundcraft Tech
|
TEC
|
Wheeled, tracked or hover vehicle repair , droid wheels/tracks, includes vehicle shield integration
|
| Gunnery
|
PER
|
Mounted weaponry
|
| Hand Eye
|
AGL
|
Throwing, catching, archery
|
| Hide/Conceal
|
PER
|
Hiding objects on oneself or within the envornment
|
| History
|
INT
|
Galactic history; Includes Archeology
|
| Instruction
|
CHA
|
Teaching skills to others, in a formal or informal setting
|
| Interrogation
|
PER
|
Extracting information
|
| Intimidation
|
CHA
|
Coercing others through threat of force
|
| Jedi Lore
|
INT
|
Knowledge of Jedi teachings
|
| Jetpack
|
AGL
|
Jetpack operation
|
| Languages
|
INT
|
Linguistics; Knowledge of languages
|
| Law
|
PER
|
Knowledge of legal systems, forensics, bounty hunting, regulations, tracking sentients
|
| Lightsaber Tech
|
TEC
|
Lightsaber construction, modification, and repair
|
| Marksmanship
|
AGL
|
Hand-held ranged weapons (pistols, rifles, crossbows, etc.)
|
| Mathematics
|
INT
|
Mathematics, basic, advanced, theoretical
|
| Med Tech
|
INT
|
First aid; Advanced medical treatment, genetics, medical science
|
| Melee
|
STR
|
Hand-to-hand weapons (knife, club, etc.)
|
| Melee Tech
|
TEC
|
Melee weapons
|
| Observation
|
PER
|
"Passive" perception; Alertness; Casual noticing of details
|
| Oceanography
|
INT
|
Hydrology and marine science
|
| Orienteering
|
PER
|
Navigation, map-reading and cartography, finding food and water in the wilderness, hunting, fishing, wilderness survival, weather sense, tracking animals
|
| Performance
|
CHA
|
Singing, dancing, stage and street acting, playing instruments, mimicry
|
| Persuasion
|
CHA
|
Coercing others through arguments/please
|
| Physics
|
INT
|
Physical science; Includes Astronomy
|
| Pick Pockets
|
AGL
|
Pick-pocketing, Sleight-of-hand
|
| Piloting
|
PER
|
Air and space based craft
|
| Planetary Systems
|
INT
|
Stellar geography; Knowledge of variousplanetary systems, their locations, terrain types, civilizations, industries governments, etc.
|
| Politics
|
CHA
|
Science, government, knowledge of political systems, navigating bureaucracies
|
| Projectile Tech
|
TEC
|
Non-energy weapons such as slugthrowers, howitzers, missile launchers, grenade launchers, and torpedoes.
|
| Psychology
|
INT
|
Psychological science; Includes Counseling
|
| Repulsorlift Tech
|
TEC
|
Landspeeders, Speeder-Bikes and Swoops repair
|
| Riding
|
AGL
|
Unstable vehicles such as motorcycles, swoops, speeders, also includes skateboards, hoverboards, and skates.
|
| Search
|
PER
|
"Active" perception; Finding hidden things while actively searching for them
|
| Security Systems
|
PER
|
Bypassing Alarm Systems, Picking Locks, etc.
|
| Sense Motive
|
PER
|
Detecting lies or other hidden emotions
|
| Sensors
|
INT
|
Operating sensor machinery (scanners, cameras radar, etc.)
|
| Shield Tech
|
TEC
|
Shield systems for bases, modification of existing systems (replacements are covered by vehicle tech skills if appropriate) – also covers personal shields/armor.
|
| Sith Lore
|
INT
|
Knowledge of Sith teachings
|
| Stamina
|
STR
|
Physical endurance and the ability to withstand damage
|
| Stealth
|
PER
|
Hiding and sneaking, blending into crowds and not drawing attention; Includes camouflage
|
| Streetwise
|
CHA
|
Knowledge of the criminal underworld and of methods of contacting it or finding items through it on the black market
|
| Swimming
|
STR
|
Ability to move through water
|
| Systems Tech
|
TEC
|
Catch-all skill for system modification
|
| Tactics Ground
|
INT
|
Ground warfare tactics
|
| Tactics Space
|
INT
|
Aero-space warfare tactics
|
| Walkers
|
AGL
|
AT-AT, AT-ST, AT-PT, powersuits
|
| Walker Tech
|
TEC
|
Walkers (AT-AT, AT-ST, AT-PT, etc.), powersuits (cargo loaders, etc.), and integrated shield systems.
|
| Watercraft
|
PER
|
Motorboats, ships, waveskimmers, hydrofoils, sailing ships and barges
|
| Watercraft Tech
|
TEC
|
Motorboats, Ships, Waveskimmers, Hydrofoils, sailboats, sail barges
|
| Willpower
|
CHA
|
Resist mental attacks or social manipulation
|
| Zero Gee
|
AGL
|
Ability to move in zero-gee environments
|